Jedi vs Sith Rules

Jedi vs Sith Rules PINNED LOCKED

Created At: 2022-05-20 17:37:34

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[SGN] Reaper

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General Rules

  • Do NOT RDM
  • Breaking character will count as FailRP and you will be arrested.
  • Do not Meta Game.
  • Do not ask to be whitelisted into jobs that you have not been promoted/trained for.
  • Do NOT FailRP (Doing something that a Sith, Jedi, etc. would not do)
  • Racism, sexism and/or any form of discrimination is not allowed.
  • PTS stands for Permission to Speak and it is not to be broken.
  • You can not teamkill, or kill anyone from your own faction.
  • Do not exploit bugs or glitches, this will result in you being punished.
  • Sith/EE High Council+ can execute lower ranks if they disrespect their higher-ups or for insubordination, includes but not limited too, using force abilities on higher-ups
  • You can not transfer a rank from Jedi to Sith or vice versa.
  • In order to become Lord I/Knight I, you must be a member of a branch or path.
  • You may not leave a branch within 3 days of joining without permission from a Knight / Lord III
  • You must have your rank and branch in your roleplay name.
  • You may only have 2 lives for main factions. (meaning you can only be for example Jedi and Sith, or Jedi and Sith troopers, but you cannot be Eternal Empire, Jedi, and Sith trooper).
  • Do not boost in any way. Doing so will get your levels and skills completely reset.

FailRP Rules

  • Standing on someone's head is not allowed, except for boosting players (over a wall or object).
  • Talking OOC while roleplaying in character.
  • Bringing 3rd party items that are in no way involved. EX: I love CSGO.
  • Failing to comply with higher-ups orders.
  • Non-SeriousRP names will NOT be tolerated. EX: Gayman420.
  • Not following the player who handcuffed/bound you.
  • Must /roll in competition roleplay scenarios. (ex. weapon searches, strip weapons and comms, interrogations, kidnappings, etc).
  • Temple Guards and Dark Guards do not have to roll when arresting offenders
  • Weapons and comms cannot be stripped from someone with a weapon out (Ignited) unless you sneak up behind them.
  • Don't abuse sound sweps.
  • Do not scam other players out of items.
  • Do not abuse /roll in RP situations
  • You are not allowed to use self-healing in player vs player combat and in addition must wait 30 seconds after disengaging to heal.

Rules of Engagement(ROE)

PTL

  • You may only leave your home planet after asking for PTL.
  • Knight V+ can grant PTL.

Planetary Raids

  • You must advert a raid by doing /comms Raid on the Light/Jedi Temple or /comms Raid on the Dark/Sith Temple or /advert Raid on the /Neutral, and then type !raid Faction/Planet Name
  • The raid must be called by a Jedi Master I+ or equivalent.
  • You MUST call a brief before raiding, this must be held in your respective temples.
  • There is a 45 minute cooldown after raid end.
  • Do NOT kill recruits nor their trainers during a raid
  • Trainers training recruits can't engage or take part in the raid defense.
  • During a raid you can not camp the barracks of either faction.
  • Attackers during a raid have one life, defenders have unlimited.
  • There must be at least 3 hostiles in the faction to be able to raid it.

New Life Rule(NLR)

  • Returning to your planet of death violates NLR (FailRP) unless you are defending during a Raid
  • NLR time is a minimum of 2 minutes.
  • Any kills you get while breaking NLR count as RDM.

Planets

Tython

  • Home Planet of the Light Side
  • Enemy can only be on the planet for a solo raid or planetary raid
  • All Dark forces are KOS on Tython unless the Dark Envoy is permitted by Council+

Korriban

  • Home Planet of the Dark Side
  • Enemy can only be on the planet for a solo raid or planetary raid
  • All Light forces are KOS on Korriban unless the Light Envoy is permitted by Council+
  • Sith may duel in the pit outside of the Sith Temple.

Star Destroyer

  • Controlled by the Sith Empire
  • Enemy forces can only be on the ship for a solo raid or planetary raid
  • All Light forces are KOS on the Star Destroyer unless the Light Envoy is permitted by Council+
  • Sith may duel in the hangar of the star destroyer, with permission.

Republic Class Valhalla

  • Controlled by the Galactic Republic
  • Enemy forces can only be on the ship for a solo raid or planetary raid
  • All dark forces are KOS on the Valhalla unless the Dark Envoy is permitted by Council+

Tatooine

  • Home Planet of the Eternal Empire
  • Enemy forces can only be on the planet for a solo raid or planetary raid
  • All Light/dark forces are KOS on Korriban unless the Envoy is permitted by Council+
  • Neutral Factions are allowed on the planet unless forbidden by the Eternal Emperor.

Yavin

  • Home Planet of the Grey Jedi/Mandalorian Clans
  • Enemy forces can only be on the planet for a solo raid or planetary raid
  • All Light/dark forces are KOS on Yavin unless the Envoy is permitted by Planet Leadership

Illum

  • All hostile forces are KOS throughout the entire planet.
  • No one has authority over this planet unless holding an occupation or war.

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